Athena

Take control of your museum experience

Take control of your museum experience

UX/UI Case Study

UX/UI Case Study

2023

2023

3 weeks

3 weeks

/01 Overview

Tools

Figma, Procreate, Adobe XD, InVision, Miro

Tools

Figma, Procreate, Adobe XD, InVision, Miro

Role

Co-Lead UX/UI Designers (1 of 4)

Role

Co-Lead UX/UI Designers (1 of 4)

Devices

Mobile (primary), watchOS, Desktop

Devices

Mobile (primary), watchOS, Desktop

The design challenge for the final group project of Columbia Engineering's UX/UI Bootcamp was simple: come up with a new idea and develop case study applying all of the UX/UI design principles and methodologies acquired throughout the course.

The Problem

We observed that museum visitors want to see and learn about specific exhibits/artwork but feel 1) information isn’t accessible, 2) museums are overwhelming and difficult to navigate. How might we improve the museum experience so visitors feel more oriented and information is presented in a more engaging, accessible, interactive, and personalized experience?

The Solution

Athena is an app that allows visitors to curate their museum experience by choosing, creating, and sharing ‘playlists’ with friends before, during and after visits.

Project Timeline

We had between January 31 - February 22 to complete our UX/UI case study and present it to the rest of the class and followed the iterative design process below

User Research

Proto-Persona

User Interviews

Survey

Affinity diagram

Jan 31

Feb 9

Feb 20

Feb 22+

User Research

Problem Definition & Ideation

Refine (Solo)

UI Design & Prototype

User Research

Proto-Persona

User Interviews

Survey

Affinity diagram

Jan 31

Feb 9

Feb 20

Feb 22+

User Research

Problem Definition & Ideation

Refine (Solo)

UI Design & Prototype

/02 Research

Proto-Persona

To kick-off the project, we created a proto-persona to begin thinking about our user archetype. As we continued our user research, we were able to validated and invalidated aspects of this proto-persona.

Humanize

Humanize

Name: Wanda

Age: 41

Name: Wanda

Age: 41

Humanize

Name: Wanda

Age: 41

Behavioral Demographics

Behavioral Demographics

Passionate about art, history, and learning

Passionate about art, history, and learning

Behavioral Demographics

Passionate about art, history, and learning

Goals

Goals

More effective and efficient with time spent time at museum

More effective and efficient with time spent time at museum

Goals

More effective and efficient with time spent time at museum

Pain Points

Pain Points

Finds most ‘general’ art information not in-depth enough

Finds most ‘general’ art information not in-depth enough

Pain Points

Finds most ‘general’ art information not in-depth enough

User Interviews

We collected qualitative and quantitative data by conducting user interviews and developing a Google survey. We conducted 6 user interviews and received 26 survey responses.

Affinity Diagram

We started to process and organize the data from our user interviews and survey into themes, and insights.

13%

/03 Problem Definition & Ideation

User Persona

We synthesized the findings from our user research into the following user persona

User Journey Map

We created a user journey map to better understand what motivates our users and identify where in the in the experience our users are experiencing pain points.

10%
8%

Feature Brainstorming

We used the “I Like, I Wish, What If” methodology to brainstorm features based on our research and then conducted "dot voting" to begin narrowing down our ideas.

I like…

I like…

to learn about what I'm looking at

to learn about what I'm looking at

having a paper map because i can make notes on it

having a paper map because i can make notes on it

being organized

being organized

finding information easily

finding information easily

having a plan

having a plan

I wish…

WiFi were reliable in museums for navigating

WiFi were reliable in museums for navigating

I could save what I liked / want to learn more about

I could save what I liked / want to learn more about

I didn't get lost

I didn't get lost

I could easily get my questions answered

I could easily get my questions answered

I had the option for more in-depth information

I had the option for more in-depth information

What if…

there were suggestions for similar pieces in the museum?

there were suggestions for similar pieces in the museum?

info placards were more accessible?

info placards were more accessible?

museums integrated more tech?

museums integrated more tech?

I could get live directions?

I could get live directions?

I could create my own tours?

I could create my own tours?

Feature Prioritization Matrix

We mapped with the doted features on a “feature prioritization matrix” to determine which features to focus on (marked by stars in the diagram below).

Competitor Analysis

We conducted market research and identified 3 direct competitors: Rijksmuseum, Explorer - AMNH, and British Museum. We then evaluated their strengths and weakness relative to our product.

/04 UI Design & Prototype

User Flow Chart

To create a strong foundation for our app's design, we created user flows to map out how the user would interact with our app across difference devices (mobile, desktop, and watchOS). The user flow chart below follows a mobile user playing an existing tour.

Wireframes

We took the “mobile first approach” by prioritizing our mobile experience and using it to guide our desktop and watchOS designs.

We started by creating paper wireframes, allowing us to quickly jot down our ideas and iterate before creating digital wireframes.

The following digital wireframes tested our product’s cohesion across mobile, desktop, and watchOS

Lo-Fidelity Wireframe

We then created lo-fidelity digital wireframes to test the interactivity between screens. The following lo-fidelity wireframe follows the task of a mobile user playing a curated tour and tested our product’s usability

Design System

Typography

Headings

Headings

Headings

Work Sans

Work Sans

Work Sans

Regular

Regular

Regular

Bold

Bold

Bold

Aa

Aa

Aa

ABCDEFGHIJKLMNOPQRSTUVWXYZ

abcdefghijklmnopqrstuvwxyz

ABCDEFGHIJKLMNOPQRSTUVWXYZ

abcdefghijklmnopqrstuvwxyz

ABCDEFGHIJKLMNOPQRSTUVWXYZ

abcdefghijklmnopqrstuvwxyz

Paragraph & Body

Paragraph & Body

Roboto

Roboto

Roboto

Regular

Regular

Regular

Bold

Bold

Bold

Aa

Aa

Aa

ABCDEFGHIJKLMNOPQRSTUVWXYZ

abcdefghijklmnopqrstuvwxyz

ABCDEFGHIJKLMNOPQRSTUVWXYZ

abcdefghijklmnopqrstuvwxyz

ABCDEFGHIJKLMNOPQRSTUVWXYZ

abcdefghijklmnopqrstuvwxyz

Colors

We tested and ensured the colors we selected for our website passed the WCAG2.1 level test.

#4947A5E

Primary

Primary

Primary

#5C3175

Secondary

Secondary

Secondary

#182859

Dark

Dark

Dark

#3D79F2

Accent 1

Accent 1

Accent 1

#FF8C00

Accent 2

Accent 2

Accent 2

We conducted A/B testing to determine if users preferred 1) gradient vs. solid, 2) cool vs. warm purple. Our results showed us that our users preferred 1) gradient and 2) the cool purple.

Primary Gradient

Primary Gradient

Primary Gradient

Secondary Gradient

Secondary Gradient

Secondary Gradient

Logos
Icons

Usability Testing

We conducted usability testing on our mid-fidelity prototype. Our goals were to 1) identify potential usability issues and 2) validate two core tasks in our product (1. Selecting and playing an existing 'playlist', 2. Selecting and purchasing event tickets).

Results

Total Participants

Total Participants

5

5

We were able to recruited 5 participants from our class

We were able to recruited 5 participants from our class

Task Success Rate

Task Success Rate

100%

100%

All 5 of our participants were able to successfully complete both tasks

All 5 of our participants were able to successfully complete both tasks

Intuitive Design

Intuitive Design

80%

80%

4 of 5 of our participants found it easy to navigate through the app

4 of 5 of our participants found it easy to navigate through the app

Hi-Fi Prototype

We incorporated areas of improvements identified during our usability tests to iterate on our mid-fidelity prototype and develop our final hi-fidelity prototype to demo during our case study presentation.

/05 Refine

Reflection

After the UX/UI bootcamp ended in February 2023, I revisited this case study because I wanted to incorporate additional critical feedback from our usability test and case study presentations.

Key Additional Areas for Improvement

The layout feels a little cluttered and some of the design between different screens isn't consistent

The app feels like it's trying to do everything and gets overwhelming with the number of features.

Refined Hi-Fi Prototype